Expansions of Eve Online

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Eve Online is a player-driven persistent-world massively multiplayer online role-playing spel set te a science fiction space setting. Since its release on May 6, 2003 the developer CCP Games has added a total of twenty-one expansions to the spel. CCP provides expansions free of charge to its subscribers. [1] This article highlights the expansions and switches introduced to the spel.

  • NA: May 6, 2003
  • UK: May 6, 2003
  • EU: May 23, 2003


Castor Edit

Release date: December Eighteen, 2003

Castor wasgoed the very first major content addition. It focused on refining current functions along with adding “Tech Two” elite components and ships. With its release, Eve players eyed conquerable stations ter 0.0 security (deep space) systems, the introduction of the juut mission running system, the introduction of research agents, and many other features released inbetween the launch of Castor and its follower, Uittocht. [Two]

Uittocht Edit

Release date: November 17, 2004

Leegloop is considered by the developers to be the very first major spel expansion. The expansion added multi-level “deadspace” scripts, fresh environments and ships, better treating of conflicts, extra market functionality, user interface improvements, and an updated in-game web browser. A formalized method for alliances inbetween corporations and the capability to rechtsvordering sovereignty of a solar system via fresh “player possessed starbases” wasgoed also added. [Trio] Prior to its official release, this expansion wasgoed codenamed “Shiva.”

Leegloop: Cold War Edit

Release date: June 29, 2005

Cold War Edition contained an extensive fresh tutorial sequence and a storyline background introduction. “Level Four” smeris missions were added to create a way to kiezelsteentjes for money, spil well spil “COSMOS” constellations where in-space agents began providing out story-driven missions and unique prizes. The freighter and dreadnought capital ships, full-fledged player-owned “outposts,” and improved NPC pirate factions brought deep space play to a fresh level. [Four] This expansion also added Unicode talk support, permitting communication te Asian, Cyrillic, and Greek languages.

Leegloop: Crimson Moon Rising Edit

Release date: December 16, 2005

Crimson Moon Rising wasgoed split off from the “Kalium” expansion te order to maintain a more regular patch schedule. It included many show optimizations and updates to combat, research, and manufacturing gameplay. [Five] The expansion continued the concentrate on attracting fresh international players spil four fresh “bloodlines” were introduced with Asian features and a boost te embarking abilities. Unicode support wasgoed also expanded from the talk system to game-wide. A major concentrate of the expansion wasgoed revamping existing ships and adding many extra ship classes. Twenty-three fresh Tech Two ships were added including Exhumers, Force Recon cruisers, Guideline ships, Interdictors, and most notably the capital ships Carrier, Mothership, and Titan.

Bloodlines Edit

Release date: March Two, 2006

Bloodlines is the codename for the content patch that enabled players to create the fresh character “bloodline” with an Asian appearance. [6]

  • Achura, citizens of the Caldari State and pro scientists
  • Jin-Mei, members of the Gallente Federation renowned for their legendary leadership traits
  • Khanid of the Amarr Empire, the primary fighter-warriors of their culture
  • Vherokior of the Minmatar Republic, the established manufacturers and traders of the tribes.

Revelations I Edit

Release date: November 29, 2006

Revelations is the 2nd major spel expansion of Eve Online. Previously known by the codename “Kalium,” Revelations wasgoed scheduled to be released te three parts. Major features of this expansion include an exploration / scan probe system, a formalized contract system, the invention replacement for the Tech Two research lottery, ship customization with “equipments,” and improvised “combat boosters.” Existing features expanded include a “fresh player practice” that grants fresh players a large head commence ter capabilities, an upgraded fleet system, eight fresh deepspace regions, a fresh schrijfmap that zooms from ship to galaxy seamlessly, popular fresh battlecruisers and battleships, and many more. [7] [8] [9] [Ten]

Eve Voice wasgoed integrated spil part of Revelations content patch 1.Four, primarily planned for release with Revelations II. Eve Voice is a Voice overheen IP contraption integrated into the Eve Online client, with software licensed by CCP from Vivox. [11]

Revelations II Edit

Release date: June Nineteen, 2007

Revelations II is the 2nd of three expansions, designed to showcase the enhanced tensions inbetween the empires within the spel universe. [12] Several fresh features were introduced, including a mechanism for overloading modules [13] and area of effect bombs. [14] A number of existing features have bot extended including Level Five agents, [15] switches to sovereignty, [16] starbases [17] outposts, [Legal] and balancing switches to the Amarr wedstrijd. [Nineteen] Revelations II also switched the way fresh players commence the spel, ter addition to fresh optional tutorials the existing tutorial has bot shortened and refined, and players now commence te a private dungeon space to permit fresh players to get used to the controls ter a protective environment. [20]

Trinity Edit

Release date: December Five, 2007 [21]

Features include an updated graphics engine and Five fresh ship classes totalling 20 fresh ships. The Five classes are interdictor cruisers (Powerful Interdictors) and electronic warfare frigates (Electronic Attack Ships) spil well spil battleships (Black Ops, designed for covert operations and Marauders, designed for long-range deployment) and freighters (Leap Freighters). [22] Albeit “Factional Warfare,” a major addition to spel mechanics, had bot planned for this patch it wasgoed zometeen announced that it would be included ter a future patch, [23] along with Ambulation (walking ter stations and Utter Human Representation, announced on the Eve Online Fanfest 2007). Commencing with the release of Trinity CCP offers two editions of the Eve Online client. One with regular graphics content, called Trinity 1.0 Classic, and one with updated graphics, called Trinity 1.0, also referred to spil Premium. [24] Players who run a Shader Prototype 3-capable graphics card can choose whether they want the Classic or Premium content. Without such a graphics card the client uses the Classic content.

The initial version of the Trinity patch could under certain circumstances delete the player’s operating system’s boot.ini verkeersopstopping, thus rendering the operating system unbootable. [25] Six hours after the release of this faulty patch CCP immovable the kwestie. While the number of affected players is unknown, 215 had specifically asked CCP for assistance. [26]

Empyrean Age Edit

Release date: June Ten, 2008

Empyrean Age, previously named Kalium Four, is the name of the ninth expansion of Eve Online and the last one te the Kalium tetralogy. [27] [28] [29] CCP has included Factional Warfare ter this release. [27] [29] Ter this expansion the in-game story plays a key role and the situation ter the spel reflects events depicted te the novel of the same title by Tony Gonzales. [27] The expansion permits both individual players and entire corporations to fight for certain NPC factions and battle for control of certain regions of space. [27] [30] Agents provide missions and objectives which alter player and corporation standings with the factions accordingly. [30] This expansion wasgoed against the wishes of CCP Lead Spel Designer Noah Ward [ citation needed ] and spil such the Factional Warfare system eyed no bug fixes, patches or further development until the release of Inferno ter April, 2012.

Quantum Rise Edit

Release date: November 11, 2008

The Quantum Rise expansion includes features such spil a fresh certificate system that permits verification of a player’s proficiency te certain defined groups of abilities by other players [31] and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, “a sub-capital logistical ship with a mining guideline concentrate.” [32] The staged delivery of the expansion began with the latest implementation of fresh technology such spil StacklessIO [33] and EVE64 [34] which upgraded the server hardware and streamlined communication inbetween server and client to reduce lagen. Thesis improvements provide vertoning permitting for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. [35] Other features of the expansion include further graphics updates spil began ter the Trinity expansion, the capability for players to group their vessels’ weapons for lighter interaction, [36] switches to autopilot routes and avoidance of player-defined solar systems. This patch also brought a controversial overhaul of the speed system. [37]

Apocrypha Edit

Release date: March Ten, 2009

At Fanfest 2008 it wasgoed announced that instead of a six-month gap inbetween expansions the subsequent expansion to Quantum Rise, Apocrypha, would be released on March Ten, 2009. This expansion included a training queue, Tech Trio vessels, and exploration of uncharted space through unstable wormholes. [38] [39] Apocrypha has improved NPCs’ artificial intelligence and has added a fresh NPC faction to the spel, the Sleepers. [40]

Apocrypha 1.Five wasgoed released on August 20, 2009 and considered by CCP to be a mini-expansion. CCP felt that Apocrypha wasgoed released very early for a Summer expansion, and that they had enough content ready to go for it to be classified spil more than a patch. [41] The fresh mini-expansion brought to EVE four more epic mission arcs, fresh equipment sizes, specialized cargo bays for specific ships, and voorstelling enhancements for their Factional Warfare.

Apocrypha ended official support for Linux operating systems. [ citation needed ]

Dominion Edit

Release date: December 1, 2009 [42]

The concentrate of Dominion, the 12th expansion, is an overhaul ter the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an artistic redesign of planets and a social networking verhoging called COSMOS [42] (previously called Fresh Eden). Dominion updates the Ter Spel Browser (IGB) with Awesomium (a browser toolkit based on Chromium), permitting the IGB to behave more like a true browser and decently render HTML, javascript and stylesheets. [43]

Tyrannis Edit

Release date: May 26, 2010

Tyrannis is the 13th expansion to EVE Online, and concentrates powerfully on planetary interaction. Players are able to take advantage of deposits of minerals and other raw materials found on the planets of EVE. To that end they are given the capability to build infrastructure for harvesting, storage and processing of thesis materials.

The previously exposed out of spel community webpagina permitting players to interact, organize and communicate with each other through a regular web browser has bot renamed EVE Gate. EVE Gate features EVE Mail, ter and out of spel calendars and contacts and updates for players, corporations and alliances. [44]

CCP added hundreds of fresh landmarks via Fresh Eden. Thesis are points te space connected to past storyline or player events. The landmarks display up ter the overview, making them more apparent and accessible than before.

The Scorpion-class battleships received a graphical overhaul featuring improved quality textures, unique detailing for each prototype setting them bijzonder from the other variations. The expansion also concentrates on other optimizations and improvements across the spel, such spil reducing fleet lagen and flow treating.

Incursion Edit

Release Date: November 30, 2010

Incursion wasgoed announced on September 21, 2010. [45] The expansion featured the “escalating attacks of the deadly Sansha’s Nation”. Players are able to join public fleets and co-operate to repel the Sansha incursions, receiving bounties and earning loyalty prizes. Incursion also includes many improvements spil suggested by the CSM, spil well spil hardware upgrades, software improvements and fresh cluster components aimed at enlargening spel spectacle.

Additionally, the character creator wasgoed updated with CCP’s Doorslag character technology for fresh pilot portraits. Eventually, CCP added a Sansha Mothership, the Revenant, Fighter-bombers, the Noctis salvaging vessel, improvements to NPCs and their AI, fresh lot and prizes, storyline events and a more dynamic and simplified system for Planetary Interaction. The web-based social networking toneelpodium, EVE Gate, and the official forums received updates ter the Incursion expansion spil well.

CCP released the Incursion expansion te three phases: a first-step patch with a collection of player-requested improvements on November 30, a second-step patch with hidden features before December 25, and a third-step patch that included key features of the expansion (Incarna Character Creator, Sansha Incursions) on January Legal, 2011. CCP has stated that this method of implementation prevents numerous bugs from infiltrating the code, and the key features “will benefit greatly from an extra level of grind.” [46]

During the second-step patch the learning abilities were liquidated. Players were reimbursed ter two ways, they got their invested skill points back which they then could redistribute to their liking or, when they hadn’t already inserted the skillbook, they got the NPC price back.

Incarna Edit

Release Date: June 21, 2011

Previously known spil ‘Ambulation’ and ‘Walking Te Stations’, the overall Incarna feature revolves around permitting players to leave their pods and walk around ter their station HQ. Presently ‘face to face’ interactions with other pilots is not possible. This feature has bot te development for the majority of the life of Eve. The very first phase of Incarna wasgoed released on June 21. 2011. [47]

Te the initial Incarna release all Captains Quarters were of Minmatar vormgeving. The captain’s quarters are a private single player environment to introduce players to Incarna. Spil with the previous expansion (Incursion) this expansion will go after a segmented roll out. This permits for testing of each major feature under the stress of the live server separately.

Incarna also included a major visual revamp of all turrets, mining lasers, trekker bars and salvagers vormgeving and animation (including the firing animation). [47]

One of Incarna’s switches, the introduction of the “Noble Exchange” (NeX) spil an in-game market permitting players to buy vanity items, received negative reaction from players and prompted in-game riots. [48] [49]

Other switches include:

  • fresh vormgeving for the Maller hull, an Amarr cruiser size ship.
  • switch of jumpbridge mechanics to a limit of one jumpbridge vanaf system but ter come back a fuel bay increase to 30,000m Trio from the original Ten,000m Trio . [47]

Crucible Edit

Release date: November 29, 2011

The Crucible expansion wasgoed introduced to refine the existing spel aspects. Fresh nebulae graphics, an improved UI, time dilation and gameplay balancing were included te the expansion. CCP also added a line of third tier battlecruisers, which can gezond battleship weapons, and the remaining Captain’s Quarters for the Amarr, Gallente, and Caldari races. Ter addition to this, the engine trail effect wasgoed reintroduced.

A list of all switches, te order from most recently announced to least latest:

  • Session-change timer lowered from 20 seconds to Ten. [50]
  • Increase te the number of deadspace anomalies [51]
  • Increase te payout of deadspace anomalies [51]
  • Exploration dungeons will now automatically despawn within a few minutes of being ended [51]
  • Minimise function added to pop-up messages te dungeons [51]
  • Fitting screen now shows the harm output of the current ship including drones [52]
  • CPU and Powergrid ter the fitting window will now vertoning the remaining value and not the total used [52]
  • Introduction of a brand fresh launcher that will include deals, news updates and dev blogs [53]
  • Introduction of an lighter to read font that scales with the UI [54]
  • Hop bridges no longer require you to have to inject a password if the tower is not configured to shoot at you [55]
  • Setup and takedown times for POS structures has bot lowered significantly [55]
  • Fuel is now injected into starbases using fuel blocks instead of several types of fuel [55]
  • Introduction of a third tier of battlecruisers: Caldari Naga, [56] Amarr Oracle, [57] Gallente Talos [58] and Minmatar Wervelstorm [59]
  • Introduction of fresh skins for all Caldari and Gallente sub-capital ships.
  • Introduction of dynamic backgrounds that switch size and stir spil you treatment stellar objects [60]
  • Enhanced shadows that are more crisp and accurate [61]
  • Reblancing of hybrid weapons to make them more useful [62]
  • Automatic crash reporting [63]
  • More in-depth killmails which now list implants [64]
  • Player possessed customs offices with modules [65]
  • More advanced patching and content release methods [66]
  • Capital ship balancing to make fleet battles fair [67]
  • Fresh T2 modules [68]
  • Fresh E-War Drones [68]
  • Manufacturing of T2 equipments [68]
  • Introduction of time dilation, which will scale relative in-game time to mitigate liggen [Sixty nine]
  • Captains quarters for all factions [70]
  • Capability to view the full-body character proefje [71]
  • Switches to the system and starmap to improve readability. [71]
  • When a weapon misses a target, it will now visually indicate a missed slok. [71]

Inferno Edit

Release date: April 24, 2012 (Pre-Release background enhancements), May 22, 2012 (Total release)

The 2012 summer expansion wasgoed announced with the name “Inferno” on February 22. [72] Inferno brought a accomplish overhaul of the war declaration and factional warfare systems, addition of 17 fresh modules and 3D models for missile launchers and missiles along with a mercenary marketplace, unified inventory and graphical updates.

A list of the additions and modifications from the Inferno feature pagina: [73]

  • 3D models for missile launchers and missiles including animations, effects and sounds [74]
  • Graphics update including V3 textures for the majority of the Amarr fleet [75]
  • Overhaul of the war declaration system including the addition of war reports [76]
  • Update of kill mails to kill reports which add a graphical interface te addition to other features [77]
  • Mercenary marketplace for corporations and alliances to hire themselves out for mercenary jobs te a more official manner [78]
  • Factional warfare overhaul permitting players to spend LP points to upgrade empire systems along with a fresh UI interface [79]
  • Addition of 17 fresh modules te the categories of defense, offense and support which now make it possible for every getraind to have a tegenstoot gezond [80]
  • Additions to the character creator including fresh skin tones and a utter resculpture for every character [81]
  • Unified inventory permitting players to see all the contents of containers they have access to at a station along with filtering and sorting [82]
  • Updated incursions which yield greater prizes for players than before [83]
  • Additions of an effects folder so players can lightly tell what effects are being used on their ship [84]
  • More opportunities for players both rookie and veteran to earn income [85]
  • More UI enhancements to bring them into line with vertoning and aesthetic goals [86]

Retribution Edit

Release date: December Four, 2012

Retribution brought a revamped bounty system, a fresh “crimewatch” system, added Four fresh destroyer ships and a fresh mining frigate, rebalanced the frigate, cruiser and destroyer ship roles and improved enemy AI.

A list of the additions and modifications from the Retribution feature pagina: [87]

  • A revamp of the bounty system, which deals out payment on financial loss [88]
  • A revamp of the criminal warning system, dubbed “crimewatch” [89]
  • A rebalance of ships ter the frigate, cruiser and destroyer classes [90]
  • Addition of four fresh destroyers for each of the races with different attributes [91]
  • Addition of a fresh ORE mining frigate [92]
  • Improvements to the combat UI [93]
  • Improvements to NPC AI [94]
  • Addition of a fresh music audio system which works on location rather than a linear playlist. Removal of the jukebox [95]
  • Other minor features such spil fresh items, the addition of a fresh safety system, a fresh salvage drone, and various spectacle improvements [96]

Odyssey Edit

Release date: June Four, 2013

Odyssey revamped the exploration mechanics, added a fresh radial navigation implement for the UI, added fresh Navy Battlecruisers, rebalanced all Navy-issue class ships, moved ice belts into scannable anomalies, tweaked nullsec manufacturing stations, added a security tag trade ter system where players can exchange security tags for security status, added a dual character training mechanic, added a jump-gate animation, along various visual and voorstelling related improvements.

A list of the additions and modifications from the Odyssey feature pagina: [97]

  • A revamp of the scanning system, adding a sensor overlay to display anomalies before being scanned down, a fresh set probe formation system, fresh modules for scanning, and fresh items to be found when scanning [98]
  • A revamp of the hacking mechanic, including a minigame when hacking containers [99]
  • A fresh “Radial Navigation Device”, for toegevoegd convenience when interacting with objects ter space [100]
  • Addition of Navy Battlecruisers [101]
  • Rebalancing of all previous Navy-issue ships [102]
  • Switches to mining, including moving ice belts to scannable anomalies, a switch ter the mineral composition te ore, and a reseeding te moon minerals and switches to their use te tech Two production [103]
  • Switches to nullsec outposts, including enhancing manufacturing capacity [104]
  • Addition of a security tag system, where players can trade te security tags obtained from pirate factions to build up security status [105]
  • Switches to player possessed starbases, including private hangars, the capability to access any starbase arrays from within the shield, and major UI improvements [106]
  • Improvements to the music audio system, extending Retribution ‘s switches to nullsec and wormholes [107]
  • Addition of a fresh jumpgate animation used when leaping, a fresh ship and pod loss animation, and fresh station hangar visuals [108]
  • Addition of a dual character training system, ter which a player can exchange a PLEX to activate a 30-day time period ter which two characters on the same account can train abilities

Rubicon Edit

Release date: November Nineteen, 2013

Rubicon brought major updates and switches to core spel elements, the certificates system wasgoed overhauled along with the player login screen. Fresh features included the addition of player possessed high-sec customs offices, ghost sites, fresh hacking mechanics, Twitch streaming. The update is also the very first steps towards colonisation, spil stated ter CCP Seagull’s vision. [109]

A list of the additions and modifications from the Rubicon feature pagina: [110]

  • Ghost sites – Rubicon introduces Ghost Sites, zonderling finds, providing fast-paced hacking and combat challenges, with unique fresh prizes found nowhere else ter EVE
  • Mobile structures – Reducing reliance on Empire facilities, the pilots of EVE have begun manufacturing accessible, mobile structures to support their operations
  • Sisters of EVE faction ships – Branching out to aid capsuleers, the Sisters of EVE have developed a fresh frigate, cruiser and battleship to support extended travel te hostile areas
  • Rebalancing and Roles – Rubicon rebalancing tackles the Marauders, Interceptors, Interdictors and Electronic Warfare ships to bring everything up to speed ter combat
  • Guerrilla-style warfare – Deployable structures that disrupt large scale operations
  • Improved UI features
  • Expanded corporation sizes
  • Ship specimen updates for the Tristan and Crucifier
  • Redesigned station exteriors
  • Rapid missile launchers
  • Encounter surveillance system for pirate bounty payouts
  • High-sec customs offices
  • Certificate system overhaul
  • ISIS (InterBus Ship Identification System) ship progression guide

Kronos Edit

Release date: June Trio, 2014

At Fanfest 2014, CCP Seagull stated that the expansion will overhaul the industrial backbone of EVE. However, te a developer blog released shortly after Fanfest, CCP Falcon announced that the industry switches would be shoved back to the next release, Crius (see below), which would be moved forward to July 22, 2014 from its original planned release date of August Nineteen. [111] CCP released all other planned, non-industrial updates with Kronos, including:

  • The addition of three fresh ships for the newly-playable Mordu’s Legion pirates (one frigate, one cruiser, and one battleship)
  • A rebalance of all other pirate faction ships and Tech II sub-capital industrials (Blockade Stoepiers, Deep Space Transports, Mining Barges, and Exhumers)
  • The addition of a fresh Tech II “Expedition Frigate” called the Uitzicht, with significant HP and Cargo Hold increases overheen the Venture mining frigate introduced ter Retribution, spil well spil being able to getraind a specialized cloaking device.
  • The addition of low slots to Freighters and Hop Freighters (previously the only ships ter the spel without any options for customization)
  • Expanded audio customization and UI improvements
  • Replacement of the Noble Exchange (abbr. NeX) from Incarna with the Fresh Eden Store, with Aurum becoming available per-account rather than per-character
  • Enlargened gradation of Pirate Implant Sets
  • Fresh modules, including a fresh module type affecting a ship’s warp speed
  • A rebalance of all Tech I and Tech II drones to encourage use of Caldari and Amarr drones
  • Minor switches to Faction Warfare
  • Removal of the loterijlot scattering mechanic of exploration sites introduced ter Odyssey
  • Rebalancing of the Phoenix dreadnaught and Citadel missiles. [112]
  • Redesigned ship models for the Moa, Condor and Typhoon along with all their variants

Crius Edit

Release date: July 22, 2014

The Crius expansion focused primarily on the industrial side of EVE, with some fixes and tweaks to other aspects of the spel. [113]

  • Corporation faction standings requirement wasgoed eliminated for placing player wielded stations (POS) ter hi-sec systems.
  • All minerals, ice products received from “reprocessing” ores and ices were enlargened by 38.1% to compensate for the other “reprocessing” switches
  • A accomplish overhaul of the Industry user interface
  • A fresh beacon ter the Metropolis region
  • Icons are now found te all market groups ter the Market
  • Tech I materials liquidated from Tech II blueprints
  • Switches to research costs and time
  • Introduction of “Teams”
  • There is no longer a cap on the amount of free installations for production
  • Addition of Compression Arrays to Starbases to permit for storage of ore and ice.
  • Instant job cost calculation
  • Atmospheric audio for stations

Hyperion Edit

Release date: August 26, 2014

The Hyperion focused primarily on wormholes spil well spil their spel mechanics.

  • Re-balancing of effects ter wormhole systems
  • More connections to wormholes
  • Class four wormholes now have two static connections
  • Bookmark sharing is now swifter
  • Overview sharing
  • Fresh level four frigate missions

Oceanus Edit

Release date: September 30, 2014

  • Fresh cloaking effect
  • Fresh wormhole nebulas
  • Wormhole effects indicating what ships can go through
  • Fresh Burner Missions, now with logistic
  • Named Module updates
  • Interceptors and Interdictors get balance updates
  • Tooltips for market groups and categories
  • Fresh music for Oceanus
  • Previews te the Fresh Eden Store
  • Update to how visual ship gegevens is stored and managed, te prep for being able to produce visual customization of ships te the future
  • CIDER upgrade for the EVE Mac client
  • Fresh notification system (Opt-in) [114]

Phoebe Edit

Release date: November Four, 2014 Phoebe wasgoed mostly a graphical and audio update, with the only major features being the unlimited skill queue and the switches to travel for capital and super-capital ships. The former made training abilities much more versatile, while the latter formed the “Phase One” of CCP’s gradual reworking of how sovereign nullsec space operated. The fresh “hop exhaustion” mechanic coerced players to wait inbetween using the jump-drives on the larger ships ter the spel. Thesis ships had previously bot capable of covering very large distances te minutes, permitting a large group of allied capitals to quickly escalate skirmishes, a technology known spil “hotdropping.” The fresh waiting periods inbetween hops made this tactic much less viable while at the same time making capital ships more vulnerable while traveling long distances.

  • Long distance travel switches
  • Unlimited skill queue
  • Numerous Market Sell Order Creation
  • Bookmarks ter space and more ter the Sensor Overlay
  • Fresh Invention
  • Fresh and rebalanced exploration prizes
  • Fresh Notifications
  • Mission Objectives Guidance
  • Fresh cloaking effect versions for Covert and Prototype cloaks
  • Different icons for armor and hull reps and cynos and covert cynos
  • Scanner window separation
  • Better ways into Expeditions
  • EVE XML API updates
  • Brighter Nebulas
  • Fresh sounds for structures
  • Trial account upgrade improvements [115]

Rhea Edit

Release date: December 9, 2014 [116] The Rhea update totally overhauled death te EVE Online, with no skill points lost upon death. Also fresh to the Rhea update were 101 fresh ‘shattered’ wormhole systems, including the named system Thera-one of the largest ter the spel. Spil well spil thesis two fresh features, Rhea introduced the Tech Trio Amarr Tactical Destroyer, the ‘Confessor’, and the ‘Bowhead’ ORE freighter.

  • Fresh named wormhole system called “Thera”, one hundred other fresh wormhole systems [117]
  • No “skillpoint” loss on “pod death,” removal of “clone grades”
  • Amarr Wedloop Tech Trio Destroyer
  • Fresh prototype for the Blackbird
  • “Bowhead” Freighter for hauling constructed ships [118]
  • Opt-in beta for the Fresh Starlet Schrijfmap (In-game schrijfmap of the universe)
  • Physically Based Rendering technics (PBR)
  • Fresh UI Look
  • Opt-In Keyboard Ship Control
  • Redesign of some ship models

Proteus Edit

Release date: 13 January 2015 [119]

  • Rebalanced recon ships, most notable switch being directional scan immunity for Combat Recons [120]
  • Redesigned Exequror [121]
  • High-end exploration sites
  • Fresh effects for asteroid belts [122]
  • Module rebalancing round two
  • Beta starmap receives more features
  • Fresh player mining locations

Tiamat Edit

Release date: 17 February 2015 [123]

The Tiamat update added many puny fixes, but its most notable fresh features were the hostile Jovian NPCs (non-player characters) known spil Drifters, and the fresh Minmatar Tactical Destroyer known spil the Svipul.

  • Fresh Minmatar Tactical Destroyer, the Svipul [124]
  • Corporation friendly fire toggle [125]
  • Fresh NPC faction, the Drifters, can be found wandering through space [126]
  • Fresh player dungeons ter every embarking system
  • Audio engine upgrade
  • Typo and text kwestie fixes

Scylla Edit

Release date: 24 March 2015 [127]

The Scylla update brought a major switch to the EVE launcher that cut hours off of the download time. The fresh “download-on-demand” launcher only downloaded EVE’s most basic files and downloaded the surplus while in-game.

  • Added download-on-demand launcher [128]
  • Switches to Strategic Cruiser subsystems
  • Conversation ISK charge has bot diminished to 0 for fresh players
  • Switches to “fighter” drones
  • ‘Opportunities’ fresh player tutorial has bot edited-new opportunities added and existing ones updated [129]
  • Optimal range of “Bouncer” sentry drones diminished
  • Switches to Ishtar Intense Attack Cruiser (HAC) [130]
  • Fresh Victorieux Luxury Yacht ship awarded to winners of the Worlds Collide tournament
  • Fixes to the fresh Beta Schrijfmap [131]

Mosaic Edit

Release date: 28 April 2015 [132]

The Mosaic update introduced re-balancing to existing T3 destroyers, mineral composition of ores, volume reduction of structures and SKINs.

  • Added SKINs, superseding the Ship Paint Pilot Program. SKINs can be bought from the Fresh Eden Store with Aurum tokens or dropped by certain NPCs [133]
  • Confessor and Svipul Tactical Destroyers have bot rebalanced and their build components have bot adjusted [134]
  • Compositions of several ore variations have bot adjusted and the consumption of Zydrine and Megacyte has bot doubled for almost all blueprints [135]
  • The old tutorials have bot downright eliminated and substituted with the Opportunities system [136]
  • The Entosis Listig has bot introduced
  • The Fresh Ordner has bot made the default ordner
  • Cynosural fields can no longer be lit within range of a POS, regardless of the presence of a forcefield or the state of the tower
  • Corporation adverts can now specify ondergrens skill points
  • Fresh POS Force Field Effect

A total list of patch notes can be found here.

Carnyx Edit

Release date: Two June 2015 [137]

Carnyx introduced the very first parts of the fresh sovereignty capture gameplay, fresh graphic shaders, revamped icons ter space and the overview, the fresh Caldari Tech-3 “Jackdaw” destroyer and rebalanced modules. [138]

Aegis Edit

Release date: 7 July 2015 [139]

Aegis introduced the “Hecate” class Gallente tactical destroyer, missile guidance modules, balance switches to Battleships and the Ishtar and improvements to graphics SKINs for Tech II ships. [140] On 14 July 2015 the “Aegis Sovereignty” feature for nullsec space capture wasgoed activated. [141]

Galatea Edit

Release date: 25 August 2015 [142]

Galatea introduced an iteration on sovereignty capture mechanics, the “Raata Sunset” SKIN for Caldari ships, user interface improvements and a fresh Dominix proefje. [143]

Vanguard Edit

Release date: 29 September 2015 [144]

Vanguard introduced updated shaders for all stations and outposts, multi-buy, “Blue Tiger” SKINs, a fresh Guristas burner mission, switches to Entosis Linksom and the “Crimson Harvest” Halloween ter spel event. [145]

Parallax Edit

Release date: Trio November 2015 [146]

Parallax introduced knot regeneration switches to the Aegis Sovereignty system, Leap Tiredness reduction to a maximum cap of five days, the “brain te a opbergruimte” backend code switches, fresh “Raata Sunset” SKINs and the fresh probe scanning interface. [147]

December 2015 Release Edit

Release date: 8 December 2015 [148]

The December 2015 Release introduced thirteen fresh ships (the Stamina Expedition Frigate, four Instruction Destroyers, four Logistics Frigates and four Navy Electronic Warfare Frigates), the Micro Leap Field Generator module, fresh harm effects, fresh falloff range mechanics for remote repair modules, energy neutralizers and energy vampires, an increase te grid size from 250 km to 8000 km, module rebalancing, PVP killmarks on ship hulls and “Operation Frostline”, the winter holiday te spel event. [149]

January 2018 Release Edit

Release date: 12 January 2018 [150]

The January 2018 Release introduced an Electronic Warfare effects buffet, the fresh “Tronhadar Ink” SKIN line kicking off with Minmatar hulls, improvements to the fresh starlet ordner and to the opt-in camera controls and fresh CREST options for third party implements. [151]

February 2018 Release Edit

Release date: 9 February 2018 [152]

The February 2018 Release introduced Skill Trading, permitting players to transfer skillpoints inbetween characters, and a fresh default camera view with features such spil very first person view, marquee select and improved zoom options. [153]

March 2018 Release Edit

Release date: 9 March 2018 [154]

The March 2018 Release introduced module revamps (including tweaks to ECM, ECCM and harm control), fresh modules (such spil the Intense Stasis Grappler), fresh Drifter based spel play including fresh Booster pills, Project Discovery permitting players to support real life science ter EVE Online, community notifications in-game, “The Hunt”, the guristas-themed spring te spel event and preparations for the upcoming EVE: Citadel expansion. [155]

Citadel Edit

Release date: 27 April 2018 [156]

Citadel introduced fresh player possessed stations named citadels, Force Auxiliaries (a fresh line of logistics themed capital ships), a rebalance of existing capital ships, fresh super-weapons for citadels and Titans, a unique citadel named the ‘Palatine Keepstar’, of which only one may exist te the spel at any given time, and ‘Recurring Opportunities’ (a daily quest for toeslag skill points feature, which have since bot liquidated.). [157]

Citadel wasgoed the very first major expansion to Eve Online since CCP made switches to their release cadence. [158]

Life blood Edit

Release date: 24 October 2018 [159]

Lifeblood introduced fresh player possessed structures known spil refineries, designed to substitute current methods of moon mining and reaction processing spil well spil to be form the fresh base of operations for resource processing activities. It also introduced massive switches to moon mining, the individual and corporate mining ledger system, and resource wars, a fresh mode of cooperative player versus environment gameplay.

Other minor additions included fresh types of NPC sites, several fresh pirate capital ships, and switches to alpha clone ships and equipment.

On May 6, 2014 at their yearly Fanfest convention, CCP announced the budge from the current development cycle of two expansions vanaf year, to ten expansions vanaf year on a rapid release cycle of six weeks vanaf expansion. [160] Ter September 2015, CCP announced that while the five-week release cycle would be maintained for content such spil quality of life switches, ship balance switches, visual upgrades, fresh ship skins and storyline developments, they would also be bringing back expansions:

An expansion will be a set of big, connected features that both make impactful switch on EVE, and make a statement about what zuigeling of spel EVE is. 2nd, there won’t be a stationary number of them vanaf year, but rather wij will announce when wij have one te the making and what the main features are. [158]

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